Varun Kumar Gupta
Graphics Engineer & Technical Artist
I build smart systems, fast tools, and procedural magic — powered by code, sometimes sprinkled with AI, and always designed "Artists First, AI Later".
Procedural Generation
Creating systems that generate content algorithmically, terrain, vegetation, architecture, and more.
Tool Development
C++, Python, Unreal, DCCs. If something slows artists down, I automate it. If it’s already fast, I make it faster.
Technical Art (The Fun Glue Layer)
Shaders, materials, rigs, and real-time systems, all the engineering that lives between “this looks cool” and “it runs at 60 FPS.”
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I’m a Graphics Engineer and Technical Artist working on procedural generation, real-time systems, and the pipelines that keep creative teams moving fast. I build the behind-the-scenes tech that turns ideas into scalable workflows and empowers creative teams.
I’m deep into tool development, AI-assisted procedural systems, and experimenting with new ways to generate landscapes, assets, and entire worlds through code. I write about the space where engineering meets creativity — and how smarter tools make better art.
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