PROJECT 06 / Tools / Pipelines / In Progress
QoL Blender
A collection of Blender utilities that remove repetitive production tasks and expose useful technical workflows through simple tools.
Python Blender API Geometry Nodes Shaders Asset Browser
Problem
Production work is full of small, repeated friction: cleaning up scenes, wrangling modifiers, setting up asset libraries, rebuilding the same render presets. Each task takes minutes; together they take days. The question is which of these deserve to become tools.
Approach
Build a growing toolkit of small, focused utilities — each one solving one repetitive problem completely rather than half-solving many.
Architecture
- Lumi Tools — scene cleanup, modifier management, data purging
- Asset workflows — asset-library setup, asset marking, Asset Browser integration
- Visualization — utility materials for inspecting scenes without touching final shaders
- Render presets — quick world/render configuration switching
- Edge-wear generator — procedural edge wear built with Geometry Nodes
Engineering Decisions
- One tool, one job: utilities stay small and composable instead of merging into a monolithic panel.
- Asset Browser as infrastructure: treating Blender’s asset system as a pipeline component, not a convenience.
- Geometry Nodes over scripts where possible: procedural node setups are editable by artists, not just developers.
Result
A practical utility belt used across personal and production work — each tool removing a specific, recurring cost from the daily loop.
What I Learned
- The best tooling targets the boring 80%, not the impressive 20%.
- Small tools ship faster, get adopted faster, and are easier to maintain than platforms.