In Progress OpenGL Renderer
A C++ real-time renderer exploring PBR, path tracing, procedural generation, and interactive rendering.
Graphics Engineer & Unreal Engine Pipeline TD. I build graphics systems, tools, and pipelines for digital production.
In Progress A C++ real-time renderer exploring PBR, path tracing, procedural generation, and interactive rendering.
A desktop profiler that analyzes game assets, estimates VRAM usage, and surfaces actionable optimization problems.
Explored A procedural Blender tool that turns track data into configurable, modular F1 circuit scenes.
Experiments, tools, and systems exploring rendering, procedural generation, geometry, performance, and real-time graphics.
Tools and pipelines built to solve practical problems in digital content production — from asset analysis to motion capture.
Unreal Engine Pipeline TD
Technical Artist
Technical Artist
I'm always interested in graphics systems, pipeline problems, and production tooling.